A little about myself...
I’m David, a game designer and producer currently pursuing an MFA in Game Design at NYU Tisch’s Game Center. I focus on designing precise, novel, and engaging experiences at any scale, with a particular interest in shorter, experimental, and playful projects.
I’ve designed award-winning games across multiple genres and have led multidisciplinary teams from early concept through polished release. My core strengths include mechanics and experience design as well as production, with additional experience in narrative design, UI, and programming.

Tools & Software
Game Engines



Unity
Game Maker
Godot



Asset Creation
Illustrator
Photoshop
Aseprite
Game Design Portfolio

SOLACE
Design, Production, and Programming
December 20, 2025 - January 4, 2026
SOLACE is a short puzzle-platformer built in 2 weeks for thatgamejam #1, where it won Best Overall Game and 2nd Place in Community Voice. I led a team of 5 as producer while also designing puzzles, levels, and contributing to programming, focusing on UX and gamefeel.
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Deeptower
Level & Mechanics Design, UX, Writing
January - May, 2026
Deeptower is a first-person dungeon crawler ARG developed in a team of 5 for Studio II, inspired by 90s games like Daggerfall. Alongside the game, players must use a wiki (deeptower.wiki) to uncover both the in-game story and the fictional history of the people who made it.
As the primary level designer, I built the game's interconnected floors to evoke the feeling of gaming in that era, as well as the frustrations that come with game development under crunch and company pressure.

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Figure it Sprout
Design, Production, and UI/UX
April - June, 2023
Figure it Sprout is a grid-based puzzle game developed over the summer of 2023. I led design on a four-person team, creating the core mechanics and levels, and defining the game’s UI and visual aesthetic. I also served as producer, organizing the team and driving the project from concept through completion.
This game was showcased at Dreamhack Atlanta 2023 and was sponsored and published by the charity organization Jennifer Ann's Group.

home row
Solo Project
November 2025
home row is a short, experimental experience I created over 2 weeks for the Game Center's Studio I Physics Game assignment. I wanted to explore an unconventional control scheme that uses the player's entire keyboard, while still focusing on delivering a simple but highly polished experience.


$ave Our Summer
UI/UX, Programming
May 2026
$ave Our Summer is a short educational financial literacy game aimed at helping elementary and middle schoolers break down budgets and balance wants and needs. I focused on the UI/UX design, maintaining a playful aesthetic while still being clear and readable.
The game is a finalist for Cool Math Games' financial literacy game jam, and will be published on Coolmathgames.com upon release.

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